Rally Fighter 


24.2 tris

This project was a course assignment that focuses on hard surface modeling, achieving material separation, and matching a 2d reference with 3d game art. We were asked to model the most part of this car in spline modeling method in 3ds Max, and we were only allowed to reference real life photos of the car rather than existing 3d models. We were asked to limit our tri-count to under 24k.

final model

High res model

early version

texture set