water fountain, morocco

This is a one week project. The fountain is modeled after a real life water fountain in Morocco. I had a 10,000 tri counts limit and I used 9912 (only the fountain). Lower LOD version was made later with 2943 tri. Texture wise, I made DET MAP with RGH in Green, AO in Red, MET in Blue, and the opacity mask in alpha channel. 

ue4 Screenshot

In UE4, I added in point lights, volumetric fog, and particle system to make the scene more dynamic. 

wire frame

lower lod

texture maps