crimson cyber temple modular environment

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22 materials in Unreal 

70 pieces in Modkit

90 hours

Crimson Cyber Temple is a 3D environment built in UE4. It is designed and optimized for video games. It's based on an original concept by Adrian Marc (see concept below). The set is built to one-to-one scale, and the high priority assets are built following power of two measurements. Pivots are positioned at corners that are easy for grid-snapping. Bigger structures like walls and doorways were demoded. Vertex painting was used for the ground, walls and the tripod. 

This project was a whole semester assignment for my Art Creation III class at Guildhall. The class met twice a week, and we had 3.25 hours in-class time that our professor usually used for lecture. We had a fifteen week semester, and I spent total around 90 hours to finish this project.

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concept by Adrian Marc

After picking the concept. I started on this break down image (see below), to budget my time by analyzing the scene, and sorting it into four assets groups with different priorities.

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Modkit Breakdown 

Opt View in UE4

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Proof of Modularity

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